

I'm pretty sure you can, but I'm just a script kiddie and I only use cheat engine against cheaters and in PVE to speed up PVP builds. Was just wondering any possibilities, but I actually don't even know if an external cheater could do that. I guess I was just pondering if it were even possible at all to get rid of my excessive Storm Rulers without using CE myself. Since you cannot get rid of these swords, they'll eventually clog up either your inventory or your storage box, and the storage box does indeed have a finite amount of space before you can no longer put anything else in it. Every NG+ cycle, you can a Storm Ruler from the Yhorm boss fight and at the end of Siegward's quest, as well as sometimes a 3rd if it glitches out and respawns at his chair. That isn't a very good excuse, I just alt f4 and block em/Īnyways, I haven't read the thread and I'm not going to care to call anyone out on being dumb, but I am wondering: Is it possible for a CE user to mess with another person's gear/inventory? Specifically, and I was wondering about this earlier, could a CE user remove excessive Storm Rulers from a person?Īs you may know, you cannot Leave, Discard, or sell any Storm Rulers you have. You just read each pointer/address into a register and add the offset, repeat for every offset, after adding the last offset the next read will be for the value stored at the end of that pointer chain.Postat inițial de t103left4dead:Probably because I mentioned several times in threads that you were also in that I crash cheaters when I am able to do so. Of course you can read pointers in a script, the game has to do it in assembly after all. Then you do pointers where you can freeze the value then you write a script where you don't have to find a pointer, then at the end you have to do deal with writing a script where player and enemy health are both going through the same code so you have to write a compare to determine when to decrease health and when not to. If it asks you to run any lua scripts, click yes to all.

Just like how the tutorial takes you through it in each step, steps 2-5 or so you just find and change values of different types and unknown initial values. When youve downloaded them both, run the game, then open up the CETrainer file. Then you don't have to worry about pointers breaking every time the game updates (well if you use aobs) or have that issue where you take so much damage that you die before the frozen value can be rewritten by CE (though there can be multiple code paths, typical for instant death eg. For scripts you'd usually find the code that decreases health and change it to not do that.

Generally you wouldn't, you'd just freeze the values.
